![]() This time, you're so undead, you're crawling out of your own grave, in a graveyard quarry filled with tombstones to the point that they are piled on top of each other against the mountainside. All the tutorial levels have felt very secluded in the past, like the distant asylum that required a giant crow to pick you up for some reason, or the hollowed out tree training grounds of the undead, hidden in the side of a mountain somewhere. Then, it thrusts you into a tutorial area that seemed to make sense as to where it was and how it might be related to the rest of the world, more so than any Dark Souls game before. It could have been removed entirely and made no change to the overall experience.ĭark Souls III, however, gives you lore about how the world has changed over time, gives you characters whom you will encounter, and gives you hints as to what the ultimate goal of the main character is. DSII just told you that you were undead and had to leave home, so all the stuff you saw in the opening video really had no impact on the game you were about to play. I'm not saying that the game's opening video has to have this touch to it, but providing the player with a goal or expectation early on is not a bad thing. This was something that was sorely lacking in Dark Souls II opening movie. ![]() Much like the original game, this intro video is telling you about the legendary heroes you have to face at some point, building up the hype and tension from the start. Right off the bat, Dark Souls III hooked me in with an introductory cinematic that instilled me with hope for the game to come. ![]()
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